- #Arma 3 add more seats iunit update#
- #Arma 3 add more seats iunit code#
- #Arma 3 add more seats iunit license#
- #Arma 3 add more seats iunit download#
Fixed: Incorrect tooltip for AKM 75-round drum magazine.Fixed: Typo in the black variant of the MX rifle with pre-attached accessories - FT-T156832.Tweaked: BIS_fnc_missileLaunchPositionFix has been optimized - FT-T160903.Tweaked: Zafir optics mounting point position - FT-T161680.Tweaked: Added an optional parameter local to BIS_fnc_createSimpleObject.Tweaked: Added an optional parameter to BIS_fnc_deleteTask to also remove the deleted task from the JIP queue.Tweaked: Added triggerInterval to BIS_fnc_3DENExportSQF.Tweaked: Converted AoW (Art of War) and remainder of Enoch (Contact - Platform) addons to PBO.Added: "arsenalPreOpen" scripted Event Handler - FT-T160993.The module can now also be expanded with modded units, see the documentation. Added: Ability to manually select unit types in the Civilian Presence module.Added: 3 new binary jukebox events in CoF: Gray.You can help us to further improve the game by posting your feedback on the Feedback Tracker.In case of problems, please check the Bohemia Interactive support F.A.Q., Arma 3 F.A.Q., BattlEye F.A.Q., or Launcher troubleshooting guide.NVIDIA® and PhysX® are trademarks of NVIDIA Corporation and are used under license.
Copyright © 2002-2018 NVIDIA Corporation.
#Arma 3 add more seats iunit license#
#Arma 3 add more seats iunit download#
#Arma 3 add more seats iunit update#
#Arma 3 add more seats iunit code#
The access code for this branch is: Arma3Legacy206 It can be used to compare specific changes between major releases. It contains the previous significant main branch version (2.06).
Contact (via PLAY CONTACT or -mod=Contact): for the singleplayer "First Contact" campaign experience (accessible only to owners - optionally loaded).Contact consists of 2 data packs / folders:.SIZE: ~3.1 GB / ~340 MB (depends on Contact ownership) The Zeus player decided to shoot wounded, incapacitated players to prevent the medic from reviving them.ACTIVITY: Game Update 2.08 (Steam Rich Presence, Scripted Lasers, Platform Support) I was pretty angry a while ago when Zeus was used for the same purpose and I was in a support slot. Someone, who died earlier in the game, decided to spawn in as Zeus and grant themselves a locking AA missile. As the mission started to draw to a close I started moving in closer to the target to facilitate picking up the few survivors so we could move on to another mission. I didn't fire a shot I keep my mind on being part of the team. I spent 90% of my time looking at the gauges in the Mi-8 trying to keep her steady, letting my human door gunner provide support and stay in a position to pick up troops after the mission was completed. I spent 20 minutes making sure my team got to the LZ and on the ground safe and then proceeded to hover around under the gunners direction as instructed my the mission lead. We don't do that.Īnd for the record: Yeah I am quite angry that I was shot down tonight. In my understanding Zeus can be used to augment game play or provide a dynamic, changing environment or scenario.
I have no idea why the Zeus position in SimHQ missions is being used (or allowed to be used) as one persons endless respawn PvP arena. No respawns, different tactics, no spawning whatever equipment you feel is needed because you died earlier in a mission and don't want to play by the rules anymore. I am going to be a bad guy here but I think it needs to be done.Ĭan someone tell me why we have Zeus as part of SimHQ missions if all it is being used for is PvP? I have no problem with PvP if that is the mission that we are playing.